We present here the most widely played variation, as described in the book "Popular Chess Variants" by D. B. Pritchard.
The rules of the game are the same as those of chess except for the following additional rules:
The FICS uses a variant in which the player with the lesser number of pieces wins in the case of a stalemate. This is usually the player that is unable to move, so this rule difference rarely affects the outcome of a game. In another little-played version, the goal is to force your opponent to checkmate your king.
Because of the forced capture rule, antichess games often have a long sequence of forced captures by one player. This means that a little mistake can ruin the whole game. Losing openings are 1.b4, 1.d3, 1.d4, 1.e4, 1.f4, 1.h3, 1.h4, 1.Nf3 and 1. Nc3. (See algebraic chess notation). Some of these openings took months of computer time to solve, but the wins against 1.d3, 1.d4, and 1.e4 consist of a single series of forced captures, and can be played from memory by most experienced players.
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2 External Links 3 Internet sites where Antichess can be played |
Other names for the game
External Links
Internet sites where Antichess can be played