Table of contents |
2 The Natural Language metaphor 3 Interapplication communication 4 AppleScript on its own 5 AppleScript dialects 6 AppleScript language essentials 7 External links |
History
The AppleScript project was an outgrowth of the HyperCard project. HyperCard had an English language based scripting language called HyperTalk which could be used for embedding logic and behavior into a HyperCard stack. Apple engineers recognized that a similar type of scripting language could be designed so as to be used with any application, and the AppleScript project was born.
The Natural Language metaphor
In keeping with the Mac OS tradition of ease-of-use, the AppleScript language is designed on the natural language metaphor, just as the graphical user interface is designed on the desktop metaphor. Thus, the concept of an object hierarchy is expressed using nested prepositional phrases:
which in another programming language might be expressed as sequential function calls:
To designate which application is meant to be the target of such a message, AppleScript uses a 'tell' construct:
Brings up a dialog box requesting a number of inches from the user. This number is then converted to pixels on a system that uses 72 pixels per inch. A second dialog box is brought up displaying the result.
Interapplication communication
AppleScript was designed to be primarily used as a scripting language to control other applications. As such, it depends on the Mac OS interapplication communication protocol called AppleEvents. AppleEvents are essentially a byte-code representation of a message sent from one application to another. AppleScript uses an application dictionary to associate the bytecodes with human readable terminology, thus allowing the translation back and forth between human readable AppleScript and bytecode AppleEvents.AppleScript on its own
AppleScript need not depend on other applications. For very simple tasks, AppleScript can be used for self contained applets. For instance, the code:
AppleScript Studio
With Mac OS X, AppleScript has grown well beyond its humble beginnings. AppleScript Studio is a development environment which is free with Mac OS X which uses AppleScript as the primary programming language, in conjunction with the Cocoa-based ProjectBuilder framework used to construct graphical user interfaces.AppleScript dialects
For a short time, AppleScript supported the idea of multiple dialects, which included English, French, Japanese, Japanese (romanji), and Italian. Terminology was made available for each dialect, such that the AppleScript compiler could compile and decompile scripts written in any dialect to any other dialect. While the project was a technical success, few application developers provided terminology in multiple languages, and technical support and testing proved to be far too much effort for the very little return on investment. Support for multiple dialects was dropped by Apple in Mac OS 8.5.AppleScript language essentials
External links