Initially the system sold well, but because of poor games it was eventually considered a failure. The system was quite difficult to program for, as the hardware had a large number of bugs, including one in the memory controller that kept some of its processors from being able to execute code from the system RAM [1] [1]. The final nail in its coffin was the release of both the Sony PlayStation and Sega Saturn. In a last ditch effort, Atari tried to play down these two consoles by claiming the Jaguar was the only 64-bit system, causing some controversy (some contended that the Jaguar's two 64-bit "processors" were essentially nothing more than graphics accelerators; its GPU was only 32-bit and its CPU was a 16-bit 68000). This advertising push was in vain, and production of the Jaguar stopped after Atari purchased JT Storage in a reverse takeover.
Several peripherals were announced, such as a voice modem and VR headset. But the only peripherals released were the Atari Jaguar CD drive and the JagLink, a simple two-console networking device.
CPUs: | "Tom" chip (contains 3 video-related processors), 25.59 MHz
Motorola 68000 at 13.295Mhz |
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RAM: | 2MB |
Storage: | Cartridge - up to 6MB |