It has been called the "spiritual descendant of Populous".
The player takes on the guise of a god, ruling over an island populated by various tribes. The player's control over the island is manifested in the Hand, an animated on-screen hand which can pick up people or objects, throw things, 'tap' buildings to wake their occupants, and many other things. The core of the gameplay is the player's Animal - a pet of sorts that can be trained to do almost anything, thanks to the games complex AI. This Animal is trained by being placed on a leash while the player demonstrates the action the Animal is to learn using the Hand. With time and repetition, it will be able to do things on its own. At the centre of the player's empire is the Temple, the building at which tribesfolk worship, the Animal sleeps, and statistics, help, and options are available. Another key gameplay mechanic is the good/evil spectrum. Depending on the actions the player takes, the Hand and Temple will slowly change appearance: between a glowing pearly white, or a spiked, dark red. This visually indicates the players position on the spectrum, and the tribesfolk will either be in awe or terror of the player. The player's Animal however does not have to be as good or as evil as the player; an evil god may have a good Animal or vice-versa, depending on the personality of the Animal itself.