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Bombuzal

Bombuzal is a computer puzzle game produced by Tony Crowther (credited as Ratt in the game) for Mirrorsoft. The game was released in 1988 for the Amiga and Commodore 64.

Among its notable features was the ability to play with an overhead view or an isometric view.

To complete each level the avatar had to destroy all of the destructible tiles on a level using a number of bombs of varying power. The bombs had to be set off using a chain reaction to prevent the avatar being killed in the explosion.

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