Based on the works of William Gibson, Bruce Sterling and the other mirror shades authors the feel of this role-playing game is meant to be very much style over content.
The range of characters is very diverse with any thing you've seen in a film being possible.
Most missions are based on anti-corporation actions ranging from black ops raids to political machiavellian tactics.
The game is skill based instead of level based. With player being awarded points to be spent on there skill sets. New skills outside there expertise can be learnt but in-game time needs to be spent on this.
A big part of the system is the player’s ability to augment themselves with cyber-technology and the ensuing loss of humanity as they become more machine than man.
A game with a dark noir-gothic feel if played right.