Deathmatch
Deathmatch is a widely used gameplay mode very well integrated into
first-person-shooter computer games and originally coined by
John Romero in
1993 during the development of
DOOM. The target of a deatchmatch game is to kill (or "
frag") as many other players as possible in the time given; until the level is completed or until the frag limit or time limit is reached. Once one of these conditions is met the match is over and the winner is whoever has accumulated the most frags.