RTCW: Enemy Territory is a free expansion to the popular FPS RtCW. Enemy Territory's main innovation is the addition of an experience point system to its classic FPS formula.
Character classes in RtCW were Medic, Lieutenant, Engineer, and Soldier. Enemy Territory has renamed Lieutenant to Field Ops, and added the Covert Ops class.
Table of contents |
2 Character Classes 3 Weapons |
There are two sides, Allies and Axis. There are six offically released maps, and countless community-created maps. On each map, the offense wins by completing a certain set of objectives. Defense wins by keeping the offense from completing objectives until time runs out. Some objectives may be optional, and some objectives can be carried out by either team. In the offical six-map campaign, Allies are offense for all but one map.
Players may earn experience points in several skill categories. Briefly - All character classes may earn points in Battle Sense and Light Weapons. The following skills are restricted to certain classes: Heavy Weapons (soldier class), Signals (field ops class), First Aid (medic class), Engineering (engineer class), and Covert Operations (covert ops class).
Players have certain abilities based on their character class. The player has a Power Bar that provides 'fuel' for their special abilities. The power bar regenerates slowly.
Players have up to eight weapon slots, depending on character class.
Standard grunt. The soldier is unique in that his character skill relates only to killing the enemy, rather than helping his team directly. Soldiers are the only class that can carry heavy weapons. Soldiers spawn with four hand grenades.
Provides ammunition. Can throw a colored smoke grenade that will call in an airstrike - a series of explosions in a short line along the smoke. Can also call in an artillery strike - a series of explosions surrounding the area determined by the Field Op. The airstrike is generally used for immediately clearing out a large area. The artillery strike is used for making one small area very unsafe for a longer period of time. Field Ops spawn with two hand grenades.
The medic has more health than any other class (%150, rather than the usual %100), and slowly regenerates health. The medic can heal teammates with health packs and revive them with syringes. Since a medic regenerates health, and usually gains the most experience by staying with a group, it's a good choice for beginners. Health regeneration also means that a medic in the hands of a skilled player is deadly. Medics spawn with only one clip of ammo and one hand grenade.
Engineers are the only class that can accomplish many objectives. Engineers may build and repair machine gun nests, repair vehicles, build constructions (command posts, bridges and such), and plant dynamite and landmines. Engineers spawn with four grenades, and are the only class that can carry the grenade launcher.
Sneaky bastards. Coverts can steal a dead enemy's uniform, toss opaque smoke grenades to provide visual cover, and drop a satchel charge (remote-controlled bomb). The Covert Op is the only class that can use scoped weapons and silenced weapons.
Slot 1 - Knife.
Simple melee weapon. A level 4 Covert Op can get a one-hit kill if he stabs an enemy in the back.
Slot 2 - One-handed weapon.
Slot 3 - Two-handed weapon.
Allies - 'pineapple' grenade. Axis - 'potato masher' grenade. The Allied grenade does a bit more damage, the Axis grenade has a wider blast radius.
Slot 5 - Special Ability
Basic gameplay information
Character Classes
Soldier
(Note: All character classes may earn points in Heavy Weapons while using a constructed MG-42 turret.)Field Ops
Medic
Engineer
Covert Ops
Weapons
The Luger and Colt are pretty much identical. A Covert Op carries a silenced pistol. Any player with level 4 Battle Sense may carry a pistol in each hand simultaneously.
Slot 4 - Hand grenade
Slot 6 - Special Ability