Local systems exist for convenience. Continuing the geographic example, one could use latitude and longitude for all terrestrial locations, but unless one has a highly precise GPS device, this is impractical.
Local coordinate spaces are also useful for their ability to model independently transformable aspects of geometrical scenegraphs. When modeling a car, for example, it is desirable to describe the center of each wheel with respect to the car's coordinate system, but then specify the shape of each wheel in separate local spaces centered about these points. This way, the information describing each wheel can be simply duplicated four times, and independent transformations (e.g., steering rotation) can be similarly effected. The disadvantage is computational cost: the rendering system must access the higher-level coordinate system of the car and combine it with the space of each wheel in order to draw everything in its proper place.
Local coordinates also afford digital designers a means around the finite limits of numerical representation. The tread marks on a tire, for example, can be described using millimetres by allowing the whole tire to occupy the entire range of numeric precision available. The larger aspects of the car, such as its frame, might be described in centimetres, and the terrain that the car travels on could be specified in meters.