Low-complexity art
Low-Complexity Art was introduced by
Juergen Schmidhuber in 1997. He characterizes it as the computer age equivalent of minimal art. Low-Complexity Art is based on
algorithmic information theory:
it has low
Kolmogorov complexity, that is, it can be generated by a short algorithm. Schmidhuber provided several examples.
In related work, he established a simple
theory of beauty: among several patterns classified as "comparable"
by some subjective observer, the subjectively most beautiful is the one
with the simplest description, given the observer's particular method
for encoding and memorizing it.
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