This game is unparalleled in scope: hundreds of unique items, situations, monsters, and personages provide opportunities for interaction with the gameworld. Some interactions (and bugs) are rare and occasionally amusing.
For example:
"You fall into a pit! You land on a set of sharp iron spikes!--more--
The spikes were poisoned! The poison was deadly...--more--
Do you want your possessions identified?"
(This would be referred to as YAAD or Yet Another Annoying Death.)
It is often said that "the DevTeam thinks of everything" - whatever you can think of for your character to do, they will probably have thought of a plausible response.
For example, attempting to dip a potion into itself would produce:
Or, being burdened while going down the stairs would produce:
You fall down the stairs.
Bugs, funny messages, stories, experiences, and ideas for the next version are discussed on the Usenet newsgroup, rec.games.roguelike.nethack. Part of what makes this such a good game is its constant improvement and growth, with new versions released whenever the DevTeam, a group of unpaid programmers, feels like it.
Table of contents |
2 Current Version 3 Other Versions 4 External links |
@ - you, d - your dog, $ - money, ` - boulder or statue, < - staircase, ? - scroll, _ - altar, + - closed door
Apart from the original text mode, there are interfaces that replace text mode screen representations with small images, called tiles.
For example, instead of the symbol "?", a picture of a tiny scroll is shown.
One variant, Falcon's Eye, offers an graphical isometric view of the dungeon map. However, Falcon's Eye is now an abandoned project and replaced by its successor, "noeGNUd".
This is an open source game, so anybody can fool around with the insides and make up new variants. As of June 2002, the only variant which is under active development is Slash'EM (Super Lots of Added Stuff Hack - Extended Magic).