Rules
Suit | Value | Mnenomic |
---|---|---|
♣ Clubs | 3 | Clubs have 3 bumps (top, left, right) |
♥ Hearts | 2 | Hearts have 2 bumps on the top |
♠ Spades | 1 | Spades have 1 point at the top |
♦ Diamonds | 0 | Diamond outline looks like a zero |
Normally, these discarded "bid" cards are placed face-down on the table, so that the other players will not know how many tricks that player is trying to take. However, a player who is very confident with his hand can also make two kinds of premium bids, which are made out loud to the other players: a declaration, where the bid cards will be shown face-up, or a revelation, where every one of the player's cards will be placed face up. Only one player can make a premium bid in a round; a revelation outbids a declaration, otherwise the Dealer's left has the highest priority.
In a 2-player game, both live players can declare, but neither player can reveal. Also, in the 2-player game, three cards are arbitrarily chosen from the dummy's hand and set aside as the dummy's bid (neither live player knows what the dummy has "bid").
After the bidding has been completed, trick-taking begins.
If playing the 2-player version, the "dummy's" cards other than the 3 bidding cards
are first placed face-up and sorted by suit.
In 3 and 4 player versions, the player to the dealer's left plays the first hand,
and play continues clockwise. In the 2-player version, the non-dealer begins play.
Players must follow suit of the suit led if they can, else they can play any card;
they need not beat a card even if they can.
If a trump card is played, the highest-ranking trump card wins, else the highest-ranking
card of the suit lead wins.
The winner of a trick leads the next trick.
In the 2-player version, if a live player leads a trick, then the other live player plays next,
and the leading player then can choose any (legal) card from the dummy's hand.
If the dummy wins a trick, the live player who last led chooses the dummy's card, the other
live player plays next, and the player who last led plays his own hand.
Thus, the "dummy" is always first or last to play in the 2-player version.
After all the cards have been played, the round is scored.
Players earn one point for every trick they won, regardless of any other bonuses
(or the lack of them).
A player who acquired exactly the number of tricks they bid gains a bonus depending on the
number of others who also made their bid.
If only one player succeeded, that player earns 30 points;
if two succeeded, each earns 20 points; if three succeeded, each earns 10 points;
and if all four succeeded in a 4-player game there is no bonus.
A declaration adds 30 points (to the declarer if successful, to the others if not);
a revelation is worth 60 points (to the declarer if successful, to the others if not).
Note that in the 3-player game, the maximum score in one round is ninety-nine (hence the name):
9 points for winning all nine tricks, 30 points for bidding 9 tricks and getting them
(while no one else got their bid), and 60 points for a revelation.
In the 2-player version, the dummy is considered to have succeeded if the dummy wins
fewer tricks than it bid, failed if it wins more tricks than it bid,
and declared if it met exactly the number of bid tricks.
If both live players declare and neither makes it, the dummy gets 60 points.
Ninety-nine can be played by simply playing until some player reaches a predetermined total
over many rounds (e.g., 200 or 500); the player with the largest score wins.
If playing as a 2-player game, the dummy's score is not tracked.
Parlett's recommending system for scoring games and matches is more intricate.
He recommends that a game end when a player has reaches 100 points or more;
any player who reaches or exceeds 100 points in that round also gains a 100-point game bonus,
but they only get the game bonus if they succeed in that round (otherwise, they do not get the
game bonus, though they get any other bonuses they are entitled to).
A new game then starts.
When one or more players wins 3 game bonuses,
the totals across all games are totalled, and the player with the highest score wins.Trick-Taking
Scoring a Round
Games and Matches