Title screen
Table of contents |
2 Gameplay 3 Items and abilities 4 Enemies 5 Areas 6 Credits 7 External links |
After managing to extinguish the metroids on SR-388 (the planet from where the species originated) in Metroid II: Return of Samus, bounty hunter Samus Aran brings the last surviving metroid larva to the space colony of Ceres. There, scientists conduct research on the larva and reach the conclusion that the powers of metroids could be harnessed for the benefit of mankind. Confident that things are in order, Samus leaves Ceres in search of a new bounty to hunt.
Only a short time after leaving, Samus picks up a distress call from Ceres which forces her to head back. As it turns out, the space colony is under attack by pirate leader Mother Brain's henchdragon, Ridley, who manages to capture the Metroid larva right in front of Samus.
Samus escapes the self-destructing space station and trails Ridley to the now rebuilt planet Zebes, home of the space pirates. Her task is to locate the Metroid larva and prevent the space pirates from using its powers.
In-game screenshot
Samus starts the main part of the game on the surface of Zebes, from where she must delve into the planet through its complex cavities. Game progression revolves around sequentially gathering power-ups
that allow Samus to overcome obstacles in order to access new parts of the world. The world has a non-linear layout and features plentiful hidden areas, making exploration a central concept. The implementation of exploration and item-gathering is almost identical to that found in the Legend of Zelda games.
All the items avaible in the previous two games except for the Spider Ball exist in Super Metroid along with new ones. For weapons see the weapon-section below.
The following abilities does not require any special item in order to be performed.
The use of weapons in Super Metroid is twofold: to defeat enemies and to overcome obstacles found in the environment.
Story
Gameplay
Items and abilities
Items
Abilities
Weapons
Enemies
Bosses
The bosses are listed in chronological order in which Samus encounters each one of them.Mini-bosses
Areas
Credits
Producers
Graphics designers
Sound and music
Programmers
External links