Table of contents |
2 Units 3 Buildings 4 Strategy and Techs 5 External links |
See also: Protoss (StarCraft), Zerg (StarCraft)
Terran users usually follow one of two main general tech trees: 1) infantry and 2) metal. It is not good to mix and match (unless engaged in a long match) because many buildings (such as academy/engineering bay and armory) upgrades for only one of the two tech trees.
1) Infantry is often used against Zerg opponents because of just how effective marine/medic is against almost all Zerg units (with the exception of lurkers). It is not as effective against Protoss or Terran units because of psi storm from Protoss high templars and Terran tanks/goliaths/vultures.
Against Zerg opponents, a typical build order would be a couple Barracks (can also implement building block - see Strategies), Refinery, Academy, ComSat, Factory, Engineering Bays, Starport, Science Facility, and then expand to more buildings as you see fit. Generally (especially in long games), Terrans would just pump out Marine+Medic, some Tanks for siege support, ComSat for detection, and Science Vessels for detection and irradiate.
2) Metal is almost always used against Protoss and other Terrans because infantry is often ineffective. Metal refers to mechanical units (Tanks, Vultures, Goliaths, and maybe Wraiths and Battlecruisers).
Against Protoss and Terran opponents, a typical build order would be a Supply Depot + Barrack building block (see Strategies), Factory (2), Starport. From then on, the Terran will have to choose which specific strategy to implement, depending on various circumstances. Main plotline attributes
Gameplay attributes:
Notable abilities:
Units
Land
Air
Buildings
Basic buildings
Advanced buildings
Unlike the buildings of other races, most Terran buildings are mobile; they can lift off, fly slowly, and land elsewhere. If the building has an add-on, the add-on is left behind.Strategy and Techs
Techs