Once a niche market and considered by some as a curiosity in the mid-1970s, its economic impact is now greater than that of Hollywood blockbusters.
The modern computing world owes most modern computing innovations to the game industry. The following computing elements owe their lineage and development to the game industry:
The game industry employs those experienced in other traditional businesses, but some have experience tailored to the game industry. For example, many recruiters target just game industry professionals. Some of the disciplines specific to the game industry include:
The emergence of the video game indsutry can be traced to Pong in 1971—the first widely available video game. From this point, the video and computer game industry formed into a hobby culture in the late 1970s when personal computers just began to become widely available. The industry grew along with the advancement of computing technology, and often drove that advancement. Today, the video game industry is a juggernaut of development, profit and still drives technological advancement which is then leveraged by other industry sectors. Though maturing, the video game industry is still very volatile, with third-party video game developers quickly cropping up and, just as quickly, going out of business.
See also: History of the video game, video game controversyDisciplines
Most of these professionals are employed by video game developers or video game publishers. However, many hobbyists also produce computer games and sell them commercially.History