Worms is a series of computer games, consisting of the original Worms game, Worms DC, Worms 2, Worms Armageddon, Worms World Party and Worms 3D, as well as a number of smaller spin-offs including Worms Pinball and Worms Blast.
These games have been released regularly since the mid-1990s, and are available for Windows-based computers, Sega Dreamcast, Nintendo 64, Nintendo Game Boy, Super Nintendo Entertainment System, and probably others. The game was invented by Andy Davidson of Team 17 originally for the Commodore Amiga computer. It was written in Blitz BASIC. It is part of a genre of turn-based games in which each player controls one or more characters, on a two-dimensional landscape (one horizontal and one vertical dimension), who attack each other with projectile weapons. The object of the game is to kill all of the enemy characters. Predecessors include Scorched Earth and Gorillas.
In Worms, the characters are represented as worms. Each player controls a team of several worms. They can move over the landscape in various ways, but their movement is restricted by a time limit. Over fifty weapons may be available, but games are usually played with a reduced arsenal, and many weapons did not exist in earlier versions. A team can gain more weapons by picking up crates that randomly appear on the landscape. Most weapons cause explosions that erode the terrain. The landscape is an island floating on a large body of water. A worm dies when it enters the water (either by falling off the island, or through a hole in the bottom of it), or when its health is reduced to zero.
The bombs cause only small explosions, so the air strike's ground penetration is negligible. It cannot be used against targets under overhangs.
The Donkey descends from the sky and smashes its way down through the landscape until it sinks in the water underneath. Any worm in its path gets hammered. Not only this, the Donkey's vibrations are so great that worms in the vicinity suffer damage and will be knocked off any precipice they are near. Any crates or oil cans in the way will explode, wreaking further havoc.
Worms bearing the full brunt of a Donkey strike may suffer 500 points of damage.
The strategic advantage of the Donkey, besides its power of wholesale slaughter, is its ability to kill worms that think they are safe because they are hiding deep underground. It can therefore completely upset an opponent's strategy.
The Donkey is sufficiently powerful that one should consider teleporting to grab it, because you don't want it in the hands of your enemies.
The Donkey makes donkey noises, despite the fact that it is concrete.
In the Worms universe, the Concrete Donkey is God, while its counterpart, the Foul Smelling Buffalo Of Lies, is Satan. The Buffalo is yet to make an appearance in a Worms game.
The Holy Hand Grenade causes significant amounts of damage and will typically kill any worm nearby. Its shockwaves will cause damage to worms through landscape, and can knock a worm over a ledge. The shockwaves can also launch a nearby worm across the screen, usually with enough force to cause death.
Before it explodes, the Holy Hand Grenade emits a cloud of purple vapor, and a choir of angels sings Hallelujah!
The name of this weapon references the Monty Python movie Monty Python and the Holy Grail.
The homing missile can travel underwater and remain functional, although if fired too deep it will sink.
However, the pigeon is notoriously stupid and will often attempt to fly through the landscape, causing itself to blow up. Because of this is advisable to use this weapon only if there is a more or less clear path to the target.
The homing pigeon's explosion does only a moderate amount of damage.
Each arrow from the longbow does 15 points of damage.
You cannot aim the longbow down.
Arrows are affected by the wind.
MB Bomb is a kind of Air Strike; in this case, a big balloon full of explosives is released that is heavily affected by the wind.
When used, the Scales of Justice emits a powerful booming laugh and snappy comments like "x evens the score", "even stevens", or "x calls it even."
The sheep explosion will propel a worm, so a victim can be launched and possibly drowned. The explosion will also detonate oil cans and crates, which may cause enough additional damage to kill even a strong worm.
A sheep attack is especially useful early in a game, when the explosion can be centered among multiple victims. This works especially well if the sheep explodes in a tunnel. Because the sheep can travel quite a long way, and can drop down over a ledge without hurting itself, it is also a useful weapon for long-range damage, especially when a there is not room for a projectile weapon.
There are dangers to using an exploding sheep. The sheep will turn around if it bumps into an obstacle, and may walk right back towards your worm, or in the very least, away from its intended target. A sheep will walk right off a ledge, and if this is above water, it will drown.
The sheep is also a tool in that it can collect crates that are in its path. If it walks into a crate, then you get the contents.
Shoot a weak enemy worm so he is propelled next to a stronger worm. When the weak worm dies and explodes, he does damage to the strong one. Then you use the second shot to finish off the strong one.
Shoot a worm so the blast carries him over a ledge, then take a shot at another target.
Use the first shot to hit a crate or an oil can near an enemy worm. If the resulting explosion doesn't kill him, finish him off with the second shot.
Blast a hole in the landscape with the first shot to give yourself a clear second shot at an enemy.
Shoot the landscape out from under an enemy, causing him to fall.
NOTE: If left for long enough, the super banana bomb will explode spontaneously.
The Blow Torch can be used to directly inflict harm on another worm. Although it's damage is somewhat limited it can be used as a comical way to 'finish off' an very weak worm.
The Blow Torch is one of the tools of Dark Side play.
The Pneumatic Drill can be used as an offensive weapon, to limited effect, by first standing on the head of the victim, (not always easy) and then using the drill.
The Pneumatic Drill is one of the tools of Dark Side play.
It's a good idea to fire weapons, even if no-one is there, so that you can get escape time. The first player to get their worm to the area marked finish wins.
Dark side play involves the use of tools such as the Pneumatic Drill, Blow Torch and Girder to effectively burrow a worm deep inside the landscape away from harm. From this point an elaborate Vietnam style system of tunnels and shafts can be fashioned with chambers blown using Dynamite.
Games involving Dark Side play on both sides can last much longer than regular games. Dark Side is the strategy of choice for some players while others may consider it tantamount to cheating.
This mode is specially named after a secret scheme in Worms Armageddon. To earn this scheme, you must completely finish to the maximum rating all the 1st player Deathmatch levels, Missions, and Training Disciplines. Once you do this, you receive the Full Wormage scheme, which has unlimited of all weapons, including Super and Secret weapons, which are otherwise unavailabe. Many Full Wormage games on Wormnet do not use the real Full Wormage scheme, both because it is incredible difficult to earn, and because it's extremely cheap to have unlimited Concrete Donkies at your disposal.
Place your worm carefully, because in golf, location is everything. Worms have no energy, so the only way to kill a worm is to knock them into the water. Use low gravity and rope knock a lot. To win, destroy all opponents.
#RopersHeaven
. In ropers, all four borders are turned on, so do not be afraid do drop onto water. In some ropers, weapons fall through borders, making droppping on water a good protection against nades that land right near you. It's a good idea to fire weapons, even if no-one is there, so that you can get escape time. To win, destroy all opponents.Most of these game types require maps that are specially developed for each game type.
In addition, there is a huge array of Acryonyms that are in popular use.