Table of contents |
2 Graphics 3 Bundling |
A new take on Zelda
Nintendo's decision to render the game's graphics using a technique called cel-shading, an advanced computer graphics technique applied to 3D objects to make them appear flattened, was controversial among zealous Zelda fans prior to its release. It gave the game a look slightly similar to Japanese anime and American cartoons, while fans were expecting a more "grown-up" Zelda game featuring realistic graphics. That graphically realistic Zelda game that was presented in E3 2001 will actually be another Zelda game taking place at a later time. The Zelda game demo at Space World 2000 that were to feature realistic graphics would be another Zelda game, possibly a sequel to Zelda II: The Adventure of Link. The gaming public and even Nintendo-faithfuls were divided to whether the graphics would ruin the game or not. However, upon release the game received critical acclaim, and rating scores above 90% from most game reviewers.
Graphics
Overall the game offers realistic physics while not emulating the more serious 3D games available by using a cel-shaded appearance. For instance:
Bundling
In North America a special bonus disc was given out to people who pre-ordered the game. It contained a direct port of the Legend of Zelda: Ocarina of Time as well as Ura Zelda otherwise known as Legend of Zelda: Ocarina of Time Master Quest (which was planned to be released for the 64DD).