Table of contents |
2 New Approach 3 Hardware Specs 4 External Links |
The Nintendo GameCube was released on September 14, 2001 in Japan; November 18, 2001 in North America; and Spring 2002 across Europe. The Nintendo GameCube, or GCN, was widely anticipated by many who were shocked by Nintendo's decision to design the Nintendo 64 as a cartridge-based system. Physically shaped similar to geometric cube, the Nintendo GameCube uses a unique storage medium, a proprietary format based on Matsushita's optical-disc technology; the discs are approximately three inches in diameter (considerably smaller than a standard CD or DVD), and the discs have a capacity of approximately 1.5 gigabytes. The outside casing of the Nintendo GameCube is most often Indigo, but the system is also available in other colors, such as Platinum (a silver color) and Jet (a very dark gray color or black). In Japan, the system is also available in Spice (an orange color).
The Nintendo GameCube software library contains such traditional Nintendo series as Super Mario, Star Fox, The Legend of Zelda, and Metroid. The Nintendo GameCube does not have any DVD-movie support, but a Nintendo GameCube hybrid product containing movie functionality has been released by Panasonic in Japan, named "DVD/GAME Player Q." Some popular titles for Nintendo GameCube include Super Smash Bros. Melee, Luigi's Mansion, Star Wars Rogue Squadron 2: Rogue Leader, Wave Race: Blue Storm, and Super Mario Sunshine.
One of the defining aspects of the Nintendo GameCube is the rejuvenated relationship between Nintendo and its licencees. Unlike previous generations in which Nintendo was seen by some as bullying its third-party game developers, Nintendo openly sought game-development aid on Nintendo GameCube. Sometimes, Nintendo would merely request that a third-party developer produce a game based on the third-party's own game franchises; other times, Nintendo would request that the third-party developer produce a game based on Nintendo's own game franchises. This effort from Nintendo resulted in many exclusive third-party games for the Nintendo GameCube. The following is a list of examples:
The following are hardware specifications provided by Nintendo of America. Some benchmarks provided by third-party testing facilities do indicate, however, that some of these specifications -- especially those relating to performance -- may be conservative.
Overview
New Approach
Hardware Specs
Central Processing Unit
System LSI
Aural Functionality
Other System Specifications
External Links