Main Page | See live article | Alphabetical index

Soul Calibur

Soul Calibur is a 3D, weapon-based fighting game franchise, similar in basic mechanics to Virtua Fighter and Tekken. The games in the series are Soul Edge (1995) Soul Calibur (1998), and Soul Calibur II (2002).

All three games have been ported to consoles. Soul Edge was released for the Playstation (called Soul Blade), Soul Calibur for the Dreamcast, and Soul Calibur II to the Gamecube, Playstation 2 and Xbox. The ported versions are known for their extra features, including new weapons, new costumes, art galleries, martial arts demonstrations, and involved single-player modes.

Table of contents
1 Another heading
2 Story

Another heading

Soul Edge/Blade had a strong following, but when Soul Calibur was released in the arcades, it was not as popular at the arcades as Namco would have liked or expected. Luckily for the series, Calibur was picked up by the Sega Dreamcast, and became a smash hit almost overnight.

Distinguishing features

The paragraph about the system that was here before

having the basics in the moves covered by horizontal, vertical and kicks but also putting actual 'guard impacts' or parries and repelling into a system to further surpass the simple 'block or not get hit' system most fighting games still use. Also the addition of '8 way run' or 8wr as the gaming communities that follow the system refer to it as - allows one's character to not only run at or step back from your opponent - but also allow left and right, towards the screen and away motion, that further deepens the strategy and depth of a already intense game. Soul Calibur 2 took these ground breaking aspects and continued it further by involving clash more - a system present in Sc1 but only at a 'you did the EXACT same move' level - and break as well. Clash in Sc2 covers any Horizontal being executed at the same time - high or low - would hit each other or 'clash' resulting in a white flash and no damage to either opponent. Break - a system that says any vertical 'breaks' a horizontal - there by taking priority - was added as well. All moves - basically being a horizontal or vertical - was assigned a 'value' or level in a mathmatic based system - truly adding more depth by not allowing for horizontals - or moves that would catch a opponent wither they are standing there or 8wr'ing - from becoming 'god' or too strong in the system.

With all solid games comes a community of followers and fans. While the official website http://www.soulcalibur.com has gone through several incarnations the game also has had many fan sites - or sites not designed or funded by Namco - pop up. By far the largest of all the sites is http://www.guardimpact.com - a site ran by several fans and holding a active forum.

Story

Soul Calibur is purportedly set in the 16th century, and centers around a powerful pair of soul-draining swords called Soul Edge. A warrior destroys one of the blades, accidentally allowing the evil energy of Soul Edge to take control and scattering its shards around the world. The remaining sword possesses a German bandit, corrupting him and causing him to slaughter innocents for a period of three years. At the same time, another powerful sword called "Soul Calibur" appears and destroys Soul Edge (which reforms). Soul Edge's power was not eliminated, however, and its influence continued to wreak havoc.

Multiple fighters pursue the sword for various individual reasons. Some good - some evil - and some just by the draw of the Soul Edge's power.

Characters